
He also said there are several events like that hidden in different areas, which left me hungry for more. Locke told me that if I successfully save the pup, Lucy grows attached to it and I'll see it run around the house for the rest of the game. I took the cub back home and discovered it had been poisoned, which activated a side quest to find medicine in the dungeon. I found a white wolf pup defending his mortally wounded mother from corrupted monsters, so naturally I pulled out all the stops to save this precious, precious puppy.

I would've been pinpoint accurate with a mouse.Īustin: I had a good time just fighting dudes as John, but my favorite bits were the random dungeon events. I blame the controller I was playing on, using the right analog stick to hurl fireballs. I died to a mob of pretty brutal enemies, which developer Jakobsen Locke told me was bad luck. Each expedition you go on will be to an area with three levels, each with a miniboss and a big bad at the end. Wes: In about ten minutes of exploring the floor of the cave, I ran into mobs of enemies, found an altar that gave me a critical damage buff, and a healing potion that had a pretty long cooldown, though it did save me in one tight spot. Her special abilities are built around keeping enemies at bay: one is a decoy that distracts them, letting you pelt them with fireballs from afar, and the other is a gigantic whirling tornado that can rip through a mob like, well, a tornado.Īustin: Don't forget her ultimate, where she shoots lasers while riding a fire tornado. Wes: I jumped into combat in a procedurally generated cave as Lucy, a mage who can toss fireballs and dash to dodge enemy attacks. Most runes add utility to special abilities, like one that makes John's critical hits summon a holy sword for extra damage, but some, like one that turns the archer's basic shot into a multi-shot, can totally change the way you play. Beyond that, you can find runes mid-dungeon which last until you die or leave that dungeon. John's shield, for instance, doesn't block 100 percent of incoming damage at first, but it will after a few upgrades. Each character has a skill tree that upgrades their special abilities in cool ways. The more specific upgrades are exciting too. You can level up each of those characters individually, but the universal buffs mean you won't be starting from absolute scratch when you switch to a new character, or have a friend jump into co-op at level one and you're sitting pretty at level 12.Īustin: There's also the Tree of Rea, a collection of shrines you can selectively pray to in exchange for powerful buffs. It's there to make co-op play work more smoothly-you can spend money on universal upgrades, like more health, a higher dodge or critical hit rate, and so on, which apply to all of the Morta family members.
Children of morta upgrades upgrade#
As soon as you find all of them the achievement should unlock.Wes: I did get a quick look at one of the upgrade systems in Children of Morta, which is a pretty cool idea for a roguelike.

I had to do 12 speed runs (just check the rooms, don't kill anyone, it should take around 3-4 mins per run based on the level) in a row before finding it. Even if I killed the spider king A LOT of time. On my run, the last souvenir I had to find was. The souvenirs are also not tied to any specific characters, all souvenirs can be found with any character of your choosing. Simply keep running the dungeons that the souvenirs you’re missing can be found in and eventually you’ll find them!įound In Caeldippo Caves: 1 - 2 - 3 – 5 – 7 – 9 – 10

Take a look at your house and check which ones you’re missing when comparing it to the pictures in the link below. There are a total of 15 souvenirs in the game and each one has a specific area in which they spawn. Souvenirs are items that you find in a dungeon and place it within your home.
